You snap your head at the sound, something you know and fear
in unequal measure. A tearing, a screaming, a rending of space itself…
Phyrexia is coming.
The Portal screams to life before you, spitting out Walkers
to stabilize it. Without Hesitation, you know what you must do.
Stop them.
][[]][[]][
The Phyrexian
Invasion is a Challenge AI deck played akin to a mixture of the Hydra and
the Horde.
Hero cards are Legal, up to 3 per player.
The Portal will cast the top [1 + (Number of Players)] cards
of its Library per turn without paying their Mana Costs.
Its creatures can be attacked directly, as can the library –
doing so will mill it for one card per point of damage, reflecting damage to
the Portal itself.
All choices that the Portal must make will be made for it by
the Player.
The Portal starts play with 2-4 Walkers in play, depending on
the difficulty. Walkers will not attack, but instead will tap and deal 1 damage
to each player present simultaneously. If a Walker is already tapped before the
combat Phase, it will deal no damage this way. Each Walker on the field will
give a passive bonus to the Portal, preventing one damage per Walker of any
damage done to the Library.
As an example:
The Portal has 4 Walkers in Play. Each combat phase they
will tap and deal 4 damage to each player. All damage done to the Library is
reduced by 4.
If a Walker is destroyed, it will pulse and try to call a
backup out of the portal – reveal the top two cards of the Portal’s library and
put all Walkers into Play. Everything else goes into the Graveyard.
In Multiplayer, Creatures will attack anyone, but all damage
MUST be taken by something, be it a creature or a Player. Decide amongst
yourselves.
Whenever a permanent is put into the AI’s graveyard, check
to see if it meets the following criteria:
·
From Anywhere: Noncreature Artifact or
Enchantment
·
From Play: Creature with [8 < (P+T)] or [6
< (P or T)] or [An Ability]
If it meets one of the above criteria, Roll on the table
below with a d10.
1.
Each Player gains 2 life.
2.
Each Player gains 4 life.
3.
Each Player draws a card.
4.
Each Player draws 2 cards.
5.
Each Player gains 4 life and draws a card.
6.
Each Player raises a permanent from their
graveyard to their hand.
7.
Each Player mills the Portal for 3.
8.
Each Player chooses up to 2 of the Portal’s
creatures and taps them. They do not untap during their next untap step.
9.
Each Player chooses a creature the Portal
controls. Those creatures are sacrificed.
10.
Roll again.
The Goal is to completely empty the field – No Phyrexians,
and No Portal. Stop the Invasion.
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