The Arena is a 6x6 Grid of spaces.
A Planar Die (D6) is used with the
Arena. If playing with Planechase rules, you may choose which result you apply.
If you roll a Planeswalk, you may add +1MP to your total for the turn and, if
you have already moved for the turn, you may move again. If you roll a Chaos,
you may move any individual within line of sight by one space. You do not need
to see their end location. You can pay an additional [+1,+2,+3,+4…] per extra roll
as with Planchase to try again.
During your Main Phases, each creature
may move once per turn. Movement takes you 1 step per point spent.
Physical attacks can only be made on
the targets in or adjacent to the space you are occupying, although spells can
target anything within line of sight. Global abilities will only affect LOS, but they will affect EVERYTHING therein. Diagonal spaces are considered Adjacent.
No more than two players may occupy a
single space.
Each Player gets one ‘Home’ Terrain –
A single Block that completely fills a space and renders it impassable. That
player must spawn in a space next to that block if possible. Each player also
gets a single ‘Wall’ to block off one of the borders between spaces.
Players take turns placing their ‘Homes’,
then the Walls, then themselves. They do this in the opposite of turn order.
You may move creatures individually or
as part of a group. If they are in your active party [IE they are traveling
with you], ignore their individual speeds. Everything with you is considered a
singular group and moves at whatever your speed is.
You do not need LOS to control a
creature, however, the creature does not give YOU line of sight even if it has
it for its own abilities.
When a creature dies, its remains are
immediately sent to your graveyard and do not stay in place.
NonCreature, NonEquipment Artifacts
may be left unattended in a space. While they will still be ‘controlled’ and ‘owned’
by the individual that summoned them, their activated abilities will be
available for use by anyone unless the owner is in the same square as the
Artifact.
Permanents with the type ‘Wall’ May be
left immobile on the border between spaces to act as a partial barrier. They
will obstruct passage and LOS for everyone EXCEPT the individual who summoned
and placed it. They can be placed back into a party and re-placed on a border at
the cost of a movement point for the Player.
There are 4 Speeds in-game – 0/1/2/3.
Each object will move 1, 2, or 3 spaces per turn, per their SPD. On each turn,
the opportunity to move arises during the Main Phases. First each player moves
a 3 SPD creature, at which point this is repeated with the 2s, then the 1s,
then finally the 0s. A 0 does not mean a creature is immobile - they will still
move 1 space per turn, however they will always move after all other creatures
with a SPD above theirs. A Player or Creature may choose not to move on a Main
Phase to move on the second Main Phase instead.
A completely Vanilla Creature will
default to 1 movement per turn, Players Default to 2 with one movement per Main
Phase, and with modifiers the speed can go up to 3 spaces per turn.
Planeswalker Cards have a SPD of 2.
Double Strike
|
Flanking
|
Flash
|
Horsemanship
|
Flying
|
Ninjutsu
|
Haste
|
Split second
|
[Power > Tough]
|
(+1)
|
[Power < Toughness]
|
(-1)
|
[Movement Ability]
|
(+1)
|
Creatures start at SPD 1. Then their
speed is further adjusted based on the table to the right.
Movement Abilities are any of the 8 to
the left, and do not stack – that is, a Creature with Flying and Haste only
gets +1, not +2.
Tapped Creatures cannot move outside
of a Party.
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